Bravado Gauntlet Classic by Thundersmacker


House of Muscle.


Info:

Straight from the Diamond Casino update from GTA Online, comes the beautiful Gauntlet Classic!

This conversion is pretty much a straight convert, as the original model was virtually flawless.

Some changes were made, the car has proper IFS suspension, slightly improved stance, and some additional small details.

Two wheel options are available. Option 1 is taken from GCT's Deviant convert have been made to match the stock wheels on the real '70 Challenger, and Option 2 is classic dog dish wheels from GCT's Vamos convert.

Some extras have been added. Included is the option for a smooth hood or a shaker hood scoop, a front T/A style splitter, and two rear spoilers.

Features proper LOD's and a low file size.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter.

Converted to GTA IV and edited by Thundersmacker.

Rally wheels from CSR Classics by Boss Alien Ltd and Mad Atom Games, ported by GCT.

The base wheels used for the painted steel wheels originally created by GCT.

White letter tire textures made by RooST4R and ItsJustCurtis.

Driver: San Francisco homage livery made by Enclaved.

Various other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Gauntlet. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V2.0 Changelog:

-replaced old wheels with the ones from the Vulture. Includes all tire and wheel options along with a new Cragar S/S wheel option.
-added vinyl top and louver extras.
-added FLA audio.
-added compatibility for the LibertyPlates mod by Shvab.

Bugs:

Due to the extra system in IV being rather limited. Some of the extras will need to be spawned with a trainer to get the right combinations.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

Please replace these lines if you are updating to V2.0!

carcols.dat   ( put this in the Car4 section ) ( Color 2 is for the new vinyl top, Color 4 is the wheel color for the painted steel wheels now )

gauntlet,	44,133,43,44, 49,133,124,49, 28,1,31,28, 32,133,42,32, 33,1,27,33, 51,1,59,51, 59,133,126,59, 57,61,59,57, 52,1,65,52, 63,1,75,63, 69,1,74,69, 74,1,76,74, 82,133,71,82, 85,1,128,85, 0,1,1,0, 0,133,26,0, 112,1,3,112, 68,78,71,68, 103,133,106,103, 93,102,94,93, 127,1,3,127, 131,1,131,131, 132,133,3,132,

vehicles.ide  ( if you want the car to spawn without liverys then remove the "+livery" at the end of the line )

gauntlet, 	gauntlet,	car,		GAUNTLET,	DUKES,		VEH@LOW,	VEH@LOW_LE2_RI2,	10,	5,		0.2100,	0.2100,		0,	5,	1.0	,1,	ext_sunroof+ext_strong+livery

handling.dat  ( The handling is Killatomate's handling for the Sabre GT. It fits the car very well. )

GAUNTLET      1600.0  0.00  88	0.0 0.07 -0.22 		0.00 5  0.234 1.0 186.0	0.23 0.620 0.50 32.0		1.33 1.09 14.4 0.15 0.4837		1.9  1.2  1.3  0.13 -0.15 0.0  0.53  		1.0 0.6 0.9 1.5 	0.0  25000 		440000		0				0

vehOff.csv

VEHICLE gauntlet FIELD BOOT_OPEN POS 0.034270 -1.494074 0.388919 ANGLES 0.378109 0.003788 3.131800 FOV 55.000000
VEHICLE gauntlet FIELD BONNET_FWD POS 0.012390 0.716907 0.680938 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE gauntlet FIELD BONNET_BWD POS -0.003906 -1.285095 0.805599 ANGLES -0.000080 0.000000 3.141517 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_WHEEL POS -1.034874 0.311145 -0.053363 ANGLES -0.057802 0.000705 -0.011437 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_UNDER POS 0.005268 0.576294 -0.302246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_MISC_1 POS 1.258120 -5.304011 0.711784 ANGLES -0.063883 -0.161403 0.086490 FOV 45.000000
VEHICLE gauntlet FIELD CINEY_MISC_2 POS -0.889332 -0.554077 0.703003 ANGLES -0.190261 0.058545 -0.375375 FOV 55.000000
VEHICLE gauntlet FIELD JACKED POS 0.072737 0.360352 0.301392 ANGLES 0.216848 0.000000 2.146588 FOV 55.000000
VEHICLE gauntlet FIELD BUSTED POS -0.523090 0.525513 0.559692 ANGLES -0.026643 -0.000000 2.675407 FOV 55.000000
VEHICLE gauntlet FIELD CARPHONE POS -0.399017 0.911743 0.580933 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE gauntlet FIELD BONNET_L POS -0.499326 0.097253 0.661088 ANGLES -0.000601 -0.020905 1.570323 FOV 55.000000
VEHICLE gauntlet FIELD BONNET_R POS 0.497434 0.097261 0.660722 ANGLES -0.000795 0.020905 -1.570872 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_WHEEL_2 POS 1.080882 -1.683340 0.031381 ANGLES -0.031915 0.235662 0.132226 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_BACK POS -0.968041 0.336222 0.705803 ANGLES -0.255195 0.074213 -3.036592 FOV 55.000000
VEHICLE gauntlet FIELD BUMPER POS -0.000881 2.197333 -0.144763 ANGLES 0.020055 0.000394 -0.001104 FOV 55.000000
VEHICLE gauntlet FIELD AIM_FR POS 0.000000 -0.664063 1.105957 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_FAR_1 POS -2.265153 -4.188487 0.364583 ANGLES -0.104783 -0.219522 -0.384532 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_FAR_2 POS 1.434120 -4.756160 1.116207 ANGLES -0.182487 0.215939 0.149532 FOV 55.000000
VEHICLE gauntlet FIELD CINEY_FAR_3 POS 1.626480 2.901662 -0.002479 ANGLES 0.070343 -0.177424 2.389693 FOV 74.300003
VEHICLE gauntlet FIELD CINEY_FAR_4 POS -1.372078 3.807603 1.176931 ANGLES -0.321945 0.130245 -2.862928 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[gauntlet]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -11.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = 0.05
floatAsInt_multiplier1200_8E = 1.15
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_2_MUSCLE_CAR_2_START_DIST
hornSound = BANSHEE_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_BRAVADO
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TWO_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1